Уровни детализации
Default Detail (детализация по умолчанию) |
Dynamic Lighting |
+ |
Vertex Lighting |
- |
Enable Full Bright |
- |
Enable Lightmap |
- |
High Quality Sky |
+ |
Sun Effect |
- |
View Through Portals |
+ |
Type of shadow to render |
Ordinary Shadows |
Texture mode |
GL Linear Mipmap Nearest |
Show Marks on Walls |
+ |
Compress Textures |
+ |
Sync Every Frame |
+ |
Show Light Flares |
- |
Show Simple Items |
- |
Ignore Hardware Gamma |
- |
Gamma |
1.0 |
Intensity |
1.0 |
Weapon Detail |
Default |
Flare Size |
40 (Gray) |
Curve Detail |
4 |
Texture Quality |
Compressed |
Texture Size |
Default |
Color Depth |
Default |
Resolution |
640x480 - 1024x768 |
Low Detail (максимальная скорость) |
Dynamic Lighting |
- |
Vertex Lighting |
+ |
Enable Full Bright |
- |
Enable Lightmap |
- |
High Quality Sky |
- |
Sun Effect |
- (gray) |
View Through Portals |
- (gray) |
Type of shadow to render |
No Shadows |
Texture mode |
GL Linear MipMap Nearest |
Show Marks on Walls |
- |
Compress Textures |
+ |
Sync Every Frame |
- |
Show Light Flares |
- |
Show Simple Items |
+ |
Ignore Hardware Gamma |
+ |
Gamma |
1.0 |
Intensity |
1.0 |
Weapon Detail |
Low |
Flare Size |
0 |
Curve Detail |
4 |
Texture Quality |
Compressed |
Texture Size |
Normal |
Color Depth |
Default |
Resolution |
640x480 - 1024x768 |
Medium Detail (максимальная скорость) |
Dynamic Lighting |
+ |
Vertex Lighting |
- |
Enable Full Bright |
- |
Enable Lightmap |
- |
High Quality Sky |
+ |
Sun Effect |
- |
View Through Portals |
+ |
Type of shadow to render |
No Shadows |
Texture mode |
GL Linear MipMap Linear |
Show Marks on Walls |
+ |
Compress Textures |
- |
Sync Every Frame |
+ |
Show Light Flares |
+ |
Show Simple Items |
- |
Ignore Hardware Gamma |
+ |
Gamma |
1.0 |
Intensity |
1.0 |
Weapon Detail |
High |
Flare Size |
20 |
Curve Detail |
4 |
Texture Quality |
16-bit |
Texture Size |
High |
Color Depth |
16-bit |
Resolution |
640x480 - 1024x768 |
Medium Detail (максимальная скорость) |
Dynamic Lighting |
+ |
Vertex Lighting |
- |
Enable Full Bright |
- |
Enable Lightmap |
- |
High Quality Sky |
+ |
Sun Effect |
+ |
View Through Portals |
+ |
Type of shadow to render |
Stencil Buffer Shadows |
Texture mode |
GL Linear Mipmap Linear |
Show Marks on Walls |
+ |
Compress Textures |
- |
Sync Every Frame |
+ |
Show Light Flares |
+ |
Show Simple Items |
- |
Ignore Hardware Gamma |
+ |
Gamma |
1.0 |
Intensity |
1.0 |
Weapon Detail |
High |
Flare Size |
40 |
Curve Detail |
4 |
Texture Quality |
32-bit |
Texture Size |
Highest |
Color Depth |
32-bit |
Resolution |
640x480 - 1024x768 |
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