Сегодня 05 мая 2024
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MWC 2018 2018 Computex IFA 2018
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Видеокарты

Hercules Dynamite TNT2 Ultra

⇣ Содержание

Уровни детализации

Default Detail (детализация по умолчанию)
Dynamic Lighting +
Vertex Lighting -
Enable Full Bright -
Enable Lightmap -
High Quality Sky +
Sun Effect -
View Through Portals +
Type of shadow to render Ordinary Shadows
Texture mode GL Linear Mipmap Nearest
Show Marks on Walls +
Compress Textures +
Sync Every Frame +
Show Light Flares -
Show Simple Items -
Ignore Hardware Gamma -
Gamma 1.0
Intensity 1.0
Weapon Detail Default
Flare Size 40 (Gray)
Curve Detail 4
Texture Quality Compressed
Texture Size Default
Color Depth Default
Resolution 640x480 - 1024x768

Low Detail (максимальная скорость)
Dynamic Lighting -
Vertex Lighting +
Enable Full Bright -
Enable Lightmap -
High Quality Sky -
Sun Effect - (gray)
View Through Portals - (gray)
Type of shadow to render No Shadows
Texture mode GL Linear MipMap Nearest
Show Marks on Walls -
Compress Textures +
Sync Every Frame -
Show Light Flares -
Show Simple Items +
Ignore Hardware Gamma +
Gamma 1.0
Intensity 1.0
Weapon Detail Low
Flare Size 0
Curve Detail 4
Texture Quality Compressed
Texture Size Normal
Color Depth Default
Resolution 640x480 - 1024x768

Medium Detail (максимальная скорость)
Dynamic Lighting +
Vertex Lighting -
Enable Full Bright -
Enable Lightmap -
High Quality Sky +
Sun Effect -
View Through Portals +
Type of shadow to render No Shadows
Texture mode GL Linear MipMap Linear
Show Marks on Walls +
Compress Textures -
Sync Every Frame +
Show Light Flares +
Show Simple Items -
Ignore Hardware Gamma +
Gamma 1.0
Intensity 1.0
Weapon Detail High
Flare Size 20
Curve Detail 4
Texture Quality 16-bit
Texture Size High
Color Depth 16-bit
Resolution 640x480 - 1024x768

Medium Detail (максимальная скорость)
Dynamic Lighting +
Vertex Lighting -
Enable Full Bright -
Enable Lightmap -
High Quality Sky +
Sun Effect +
View Through Portals +
Type of shadow to render Stencil Buffer Shadows
Texture mode GL Linear Mipmap Linear
Show Marks on Walls +
Compress Textures -
Sync Every Frame +
Show Light Flares +
Show Simple Items -
Ignore Hardware Gamma +
Gamma 1.0
Intensity 1.0
Weapon Detail High
Flare Size 40
Curve Detail 4
Texture Quality 32-bit
Texture Size Highest
Color Depth 32-bit
Resolution 640x480 - 1024x768


 
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