Уровни детализации
| Default Detail (детализация по умолчанию) |
| Dynamic Lighting |
+ |
| Vertex Lighting |
- |
| Enable Full Bright |
- |
| Enable Lightmap |
- |
| High Quality Sky |
+ |
| Sun Effect |
- |
| View Through Portals |
+ |
| Type of shadow to render |
Ordinary Shadows |
| Texture mode |
GL Linear Mipmap Nearest |
| Show Marks on Walls |
+ |
| Compress Textures |
+ |
| Sync Every Frame |
+ |
| Show Light Flares |
- |
| Show Simple Items |
- |
| Ignore Hardware Gamma |
- |
| Gamma |
1.0 |
| Intensity |
1.0 |
| Weapon Detail |
Default |
| Flare Size |
40 (Gray) |
| Curve Detail |
4 |
| Texture Quality |
Compressed |
| Texture Size |
Default |
| Color Depth |
Default |
| Resolution |
640x480 - 1024x768 |
| Low Detail (максимальная скорость) |
| Dynamic Lighting |
- |
| Vertex Lighting |
+ |
| Enable Full Bright |
- |
| Enable Lightmap |
- |
| High Quality Sky |
- |
| Sun Effect |
- (gray) |
| View Through Portals |
- (gray) |
| Type of shadow to render |
No Shadows |
| Texture mode |
GL Linear MipMap Nearest |
| Show Marks on Walls |
- |
| Compress Textures |
+ |
| Sync Every Frame |
- |
| Show Light Flares |
- |
| Show Simple Items |
+ |
| Ignore Hardware Gamma |
+ |
| Gamma |
1.0 |
| Intensity |
1.0 |
| Weapon Detail |
Low |
| Flare Size |
0 |
| Curve Detail |
4 |
| Texture Quality |
Compressed |
| Texture Size |
Normal |
| Color Depth |
Default |
| Resolution |
640x480 - 1024x768 |
| Medium Detail (максимальная скорость) |
| Dynamic Lighting |
+ |
| Vertex Lighting |
- |
| Enable Full Bright |
- |
| Enable Lightmap |
- |
| High Quality Sky |
+ |
| Sun Effect |
- |
| View Through Portals |
+ |
| Type of shadow to render |
No Shadows |
| Texture mode |
GL Linear MipMap Linear |
| Show Marks on Walls |
+ |
| Compress Textures |
- |
| Sync Every Frame |
+ |
| Show Light Flares |
+ |
| Show Simple Items |
- |
| Ignore Hardware Gamma |
+ |
| Gamma |
1.0 |
| Intensity |
1.0 |
| Weapon Detail |
High |
| Flare Size |
20 |
| Curve Detail |
4 |
| Texture Quality |
16-bit |
| Texture Size |
High |
| Color Depth |
16-bit |
| Resolution |
640x480 - 1024x768 |
| Medium Detail (максимальная скорость) |
| Dynamic Lighting |
+ |
| Vertex Lighting |
- |
| Enable Full Bright |
- |
| Enable Lightmap |
- |
| High Quality Sky |
+ |
| Sun Effect |
+ |
| View Through Portals |
+ |
| Type of shadow to render |
Stencil Buffer Shadows |
| Texture mode |
GL Linear Mipmap Linear |
| Show Marks on Walls |
+ |
| Compress Textures |
- |
| Sync Every Frame |
+ |
| Show Light Flares |
+ |
| Show Simple Items |
- |
| Ignore Hardware Gamma |
+ |
| Gamma |
1.0 |
| Intensity |
1.0 |
| Weapon Detail |
High |
| Flare Size |
40 |
| Curve Detail |
4 |
| Texture Quality |
32-bit |
| Texture Size |
Highest |
| Color Depth |
32-bit |
| Resolution |
640x480 - 1024x768 |
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